The games have moved to organized professional sports from casual Hobbies. Competitive professional games, also known as cyber, are Championships are wanting to live tens of millions of individuals today, and their potential debut is on the horizon.
The cyber business is a gold peak. Major media networks SyFy, TBS, ESPN and audiences broadcast cyber find team occasions, traditional sports leagues like the NHL and NBA have launched tournaments and leagues, and NBA and NFL team owners have added cyber teams and ownership shares.
In the US, more than 70 colleges and universities have added scholarships or teams for cyber, and this year Plives announced a partnership to bring cyber into schools.
Why is cyber so popular?
Competition is loved by gamers. They need to be the best. Since 1972, when the winner of the first cyber event received an yearly subscription to this day, and to Rolling Stone magazine, where prize funds amount to tens of millions of dollars, winning is of what playing video games is the Foundation.
Cyber is also available. To play traditional sports, while with games you can play from the comfort of your own home with people from all around the world, you might have to arrange people in the exact place.
As it is about watching other people play game culture today is as much about games. Our own polls show that the average gambling enthusiast plays an average of 25 hours a week, spending 25 hours a week in other online streams.
Cyber sells the fantasy of becoming a professional. With 83% of teenage girls and 95% of teenage boys regularly playing video Games, what could be more exciting than making a living as a professional gamer, especially in contrast to traditional careers such as accounting, attorney or trading partner-don't take offense at people working in those professions? The contest for cyber is fierce, with countless millions of players.
Health and drug problems
There are concerns, while cyber and the ability to make money as a gamer are positive developments for the business. To become the next cyber star, you need to play with many hours each day, and the analysis of the negative impact on your health, when you sit for hours in a chair in a dark room, taking a look at the screen, is closing. The scammer, among the biggest cyber stars on the planet, practices 12-15 hours a day. This doesn't Bode well for your health.
College scholarships for cyber's introduction is another challenge as teens will justify their excessive use of games when in fact the likelihood of this is very small because they will become the next cyber star. I'm not one to discourage anyone or a teenager for that matter out of pursuing my dream, however doing so while informed that it requires over playing all day daily and that it is essential. It requires determination and concentration, responsibility, maturity and optimum physical, health-mental and different factors, including luck.
If it doesn't work when countless gamers compete for hundreds of places in a cyber contest, it's highly recommended to have a backup plan.